Video games + Social aspects
Authority Link
http://id.loc.gov/authorities/subjects/sh2010117816
Label
Video games + Social aspects
Name
Video games + Social aspects
Sub focus
Actions
Incoming Resources
- Subject of42
- GTFO
- Player and avatar, the affective potential of videogames, David Owen
- Guns, grenades, and grunts, first-person shooter games, edited by Joshua Call, Katie Whitlock and Gerald A. Voorhees
- Assassination generation, video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany
- Gaming the system, deconstructing video games, games studies, and virtual worlds, David J. Gunkel
- Game after, a cultural study of video game afterlife, Raiford Guins
- Gaming matters, art, science, magic, and the computer game medium, Judd Ethan Ruggill and Ken S. McAllister
- Playing to win, sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates
- This gaming life, travels in three cities, Jim Rossignol
- A Parent's guide to video games
- The creation of iGiselle, classical ballet Meets contemporary video games, Nora Foster Stovel, editor
- Joystick warriors, video games, violence & the culture of militarism, Media Education Foundation Production ; director, Roger Sorkin ; executive producer, Sut Jhally
- All your base are belong to us, how fifty years of videogames conquered pop culture, Harold Goldberg
- The wild world of gaming culture
- The ecology of games, connecting youth, games, and learning, edited by Katie Salen
- Avant-garde videogames, playing with technoculture, Brian Schrank ; foreword by Jay David Bolter
- Violence in video games, by Diane Marczely Gimpel
- Extra lives, why video games matter, Tom Bissell
- Watch me play, Twitch and the rise of game live streaming, T. L. Taylor
- Playing to win, sports, video games, and the culture of play
- Trigger happy, videogames and the entertainment revolution, Steven Poole
- Video games, David M. Haugen, book editor
- Ludopolitics, Videogames against Control
- Game over, gender, race & violence in video games, produced and directed by Nina Huntemann
- Art of Atari
- Death by video game, danger, pleasure, and obsession on the virtual frontline, Simon Parkin
- Replay, the history of video games, Tristan Donovan
- The wild world of gaming culture, by Arie Kaplan
- Combatting discrimination against women in the gamer community, Martin Gitlin
- Playin' to win, a surgeon, scientist and parent examines the upside of video games, James "Butch" Rosser
- The wild world of gaming culture
- Persuasive games, the expressive power of videogames, Ian Bogost
- Visual digital culture, surface play and spectacle in new media genres, Andrew Darley
- Gaming utopia, ludic worlds in art, design, and media, ClaudiaCosta Pederson
- Feminism in play, Kishonna L. Gray, Gerald Voorhees, Emma Vossen, editors
- How to play video games, Edited by Matthew Thomas Payne and Nina B. Huntemann
- The Pac-Man principle, a user's guide to capitalism, Alex Wade
- Manettes & pixels, Histoire du jeu vidéo et Retrogaming, René Speranza
- The state of play, creators and critics on video game culture
- Socialisation et communication dans les jeux vidéo, sous la direction de Charles Perraton, Magda Fusaro et Maude Bonenfant
- Gaming's greatest moments, Lisa Owings
- The gaming mind, a new psychology of videogames and the power of play, Alexander Kriss, PhD
Outgoing Resources
- Focus1
- Sub focus2