Evansville Vanderburgh Public Library

The creation of iGiselle, classical ballet Meets contemporary video games, Nora Foster Stovel, editor

Label
The creation of iGiselle, classical ballet Meets contemporary video games, Nora Foster Stovel, editor
Language
eng
Index
no index present
Literary Form
non fiction
Main title
The creation of iGiselle
Nature of contents
dictionaries
Responsibility statement
Nora Foster Stovel, editor
Sub title
classical ballet Meets contemporary video games
Summary
The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design, and computer science collaborated to modernize the 1841 ballet Giselle. Their goal was to revise the tragic narrative of the nineteenth-century culture of death, allowing players to empower the eponymous heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development, and fruition of the project and exemplify collaboration. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests
Target audience
adult
Classification
Content

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