Video games + Design
Label
Video games + Design
Name
Video games + Design
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Incoming Resources
- Power-Up, how Japanese video games gave the world an extra life, by Chris Kohler
- The gamer's guide to coding, Gordon McComb
- Blood, sweat, and pixels, the triumphant, turbulent stories behind how video games are made, Jason Schreier
- The Crash Bandicoot Files, How Willy the Wombat Sparked Marsupial Mania, Jason Rubin
- The art of Concrete Genie
- The art of the Mass effect trilogy
- Game art, the graphic art of computer games, Dave Morris and Leo Hartas
- The ultimate guide to video game writing and design, Flint Dille and John Zuur Platten ; edited by Skip Press
- The interface envelope, gaming, technology, power, James Ash
- Roblox top adventure games
- The amazing world of video game development, Denis Galanin
- Game design, Jennifer Hackett
- Blood, sweat, and pixels, the triumphant, turbulent stories behind how video games are made, Jason Schreier
- Inside the world of Roblox, written by Alexander Cox and Craig Jelley ; illustrated by Ryan Marsh, John Stuckey, and Joe Bolder
- The creation of iGiselle, classical ballet Meets contemporary video games, Nora Foster Stovel, editor
- The art of Assassin's Creed, Valhalla
- Unity 5 from proficiency to mastery (artificial intelligence), implement challenging AI for FPS and RPG games, Patrick Felicia
- Avant-garde videogames, playing with technoculture, Brian Schrank ; foreword by Jay David Bolter
- Unity 5 from zero to proficiency (Foundations), a step-by-step guide to creating your first game, Patrick Felicia
- Press reset, ruin and recovery in the video game industry, Jason Schreier
- Drawing basics and video game art, classic to cutting-edge art techniques for winning video game design, Chris Solarski ; foreword by Tristan Donovan
- The art of Alien isolation, Andy McVittie ; foreword by Jude Bond
- Physics for game developers, David M. Bourg
- For people who love gaming, Adam Furgang
- Programming video games for the evil genius, Ian Cinnamon
- Works of game, on the aesthetics of games and art, John Sharp
- The minds behind the games, interviews with cult and classic video game developers, Patrick Hickey, Jr. ; foreword by Brett Weiss
- The ultimate unofficial guide to Robloxing, everything you need to know to build awesome games!, Christina Majaski
- Game Development with GameMaker Studio 2, Make Your Own Games with GameMaker Language, Sebastiano M. Cossu
- Unity from zero to proficiency (advanced), a step-by-step guide to optimizing game development with Unity, Patrick Felicia
- Significant zero, heroes, villains, and the fight for art and soul in video games, Walt Williams
- Gifted game designers, Heather C. Hudak
- Sid Meier's memoir!, a life in computer games
- The business of gaming, Laura Hamilton Waxman
- Art of Atari
- Basics of game design, Michael E. Moore
- Unity from zero to proficiency (proficient), a step-by-step guide to creating your first 3D role-playing game, Patrick Felicia
- Video game developer, Jonathan and Mariel Bard
- The art of cuphead
- Thinking about video games, interviews with the experts, David S. Heineman
- Thinking about video games, interviews with the experts, David S. Heineman
- Power-up:, how Japanese video games gave the world an extra life
- Paid to play, an insider's guide to video game careers, David SJ Hodgson, Bryan Stratton, Alice Rush
- Becoming a video game designer, Daniel Noah Halpern
- The gamesmaster, my life in the '80s geek culture trenches with G.I. Joe, Dungeons & Dragons, and the transformers, Flint Dille
- Roblox top adventure games, written by Alex Wiltshire and Craig Jelley ; illustrations by Ryan Marsh, John Stuckey, and Joe Bolder
- The art of Super Mario Odyssey
- How to play video games, Edited by Matthew Thomas Payne and Nina B. Huntemann
- Unity from proficiency to mastery C# programming, master C# with Unity, Patrick Felicia
- Procedural Content Generation for Unity Game Development
Outgoing Resources
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