Evansville Vanderburgh Public Library

The history of the stealth game, from Metal gear to Splinter cell and everything in between, Kirk McKeand

Label
The history of the stealth game, from Metal gear to Splinter cell and everything in between, Kirk McKeand
Language
eng
Index
no index present
Literary Form
non fiction
Main title
The history of the stealth game
Nature of contents
dictionaries
Responsibility statement
Kirk McKeand
Sub title
from Metal gear to Splinter cell and everything in between
Summary
For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them - Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and more - this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localization issues and the Americanization of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane's Harvey Smith
Target audience
adult
Classification
Content

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