Evansville Vanderburgh Public Library

Video game writing, from macro to micro, Maurice Suckling, Marek Walton

Label
Video game writing, from macro to micro, Maurice Suckling, Marek Walton
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Video game writing
Nature of contents
bibliographydictionaries
Responsibility statement
Maurice Suckling, Marek Walton
Sub title
from macro to micro
Table Of Contents
pt. I. Games writing in context. A brief history of game stories -- part II. What do game writers do? and how do they do it? Decoding and devising the brief -- NDAs and contracts -- Collaboration : team us -- Narrative design -- Outlines and treatments -- Character documents -- Environmental storytelling -- Writing scripts -- Editing -- Consultancy -- Adaptations : turning other things into games -- Other roles of the games writer -- part III. Beyond the basics. Why have stories at all? -- What is plot and how does it work? -- Other resources for writers : more than movies -- Marrying design and story : Driver 76 case study -- Storyloading -- Shifting agency -- Time gates and act stimulants -- Aristotle, games writing, and games -- Choice or enlightenment? -- The future of games writing -- part IV. What's it like being a games writer? What's it like being a games writer? -- Appendix A: Rating systems -- Appendix B: Sample non-disclosure agreement -- Appendix C: Sample writing services contract -- Appendix D: Selected exercise solutions (Chapters 9 and 10)
resource.variantTitle
Video Game Writing: From Macro to Micro
Contributor
Content
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